


My only real caveat is that the monster were neither as brutal nor terrifying as in the first and maybe even then they should have been more so. Regardless, Clear Sky is a great game and I think it's been marginalized because reviewers of both amateur and professional sorts judge excellence against excellence and in that regard it had little likelihood of being better than the first. Especially the first area, which is brilliant in it's execution of the retaking of encampments (encampments make up each zone and you have to murder everyone in the area to claim them for your faction, which starts out as clear sky). Includes 3 items: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky. My appreciation of the second, despite it's many flaws, was that it more effectively kept me on edge (as would a real war zone/nuclear no-mans land populated by monsters) than either other game. S.T.A.L.K.E.R.: Shadow of Chernobyl tells a story about survival in the. The third game dispensed with the mechanic. Clear Sky had the best/worst mechanic: factions, which could have been brilliant in the sense that the first game could be, at least in some areas, completely cleared out, which completely gutted any "survival horror" angle that the game was going for.
